Wookash Podcast
En podkast av Łukasz Ściga - Lørdager
64 Episoder
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Why Stasis: Bone Totem will haunt you in your dreams - horror design with Nic & Chris Bischoff
Publisert: 22.6.2024 -
How DragonRuby empowers you to quickly make 2D games - the creator Amir Rajan
Publisert: 9.6.2024 -
Designing jumps to be the entire game - Designer of SCHiM Nils Slijkerman
Publisert: 1.6.2024 -
Game design principles in the Case of the Golden Idol - Andrejs Klavins
Publisert: 25.5.2024 -
Deep, dark yet beautiful game Night is Grey - discussion with the director Andre Broa
Publisert: 18.5.2024 -
Thronefall developer Paul talks about design, art & rendering!
Publisert: 11.5.2024 -
How Terraformers were made - strategy game with roguelike elements
Publisert: 4.5.2024 -
HIGHLIGHT: How Global Illumination and raytracing works - Implementing Nvidia papers in Flax game engine
Publisert: 29.4.2024 -
HIGHLIGHT: How Scripting works in Flax Game Engine - incredible C++ compiler / assembly hack
Publisert: 28.4.2024 -
How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
Publisert: 27.4.2024 -
Ali Motisi behind Full Void on how it's done in custom engine in C
Publisert: 20.4.2024 -
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Publisert: 13.4.2024 -
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
Publisert: 6.4.2024 -
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Publisert: 30.3.2024 -
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
Publisert: 23.3.2024 -
ISO C++ committee member speaks on game programming, C++ direction and more!
Publisert: 16.3.2024 -
Make it fantastical! - the man behind the Talos Principle 2 environment
Publisert: 9.3.2024 -
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Publisert: 3.3.2024 -
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Publisert: 2.3.2024 -
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
Publisert: 25.2.2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!