64 Episoder

  1. important podcast update

    Publisert: 23.2.2025
  2. On SIMD, cache and CPU internals with the expert Daniel Lemire!

    Publisert: 22.2.2025
  3. raylib author on library internals and C programming language!

    Publisert: 15.2.2025
  4. Design of mystery and adventure games with Will from Kini Games!

    Publisert: 9.2.2025
  5. Raphael Luba on jai compiler internals!

    Publisert: 8.2.2025
  6. Billy Basso on code architecture of Animal Well!

    Publisert: 2.2.2025
  7. Reynad, CEO of Tempo Storm, on his card game The Bazaar!

    Publisert: 1.2.2025
  8. Ryan Ike breaks down music and sound design for games!

    Publisert: 25.1.2025
  9. Jonathan Blow on his programming language jai and upcoming game(s)!

    Publisert: 18.1.2025
  10. Debuggers and programming from scratch with Ryan Fleury!

    Publisert: 11.1.2025
  11. Odin creator Ginger Bill on his programming language and state of software!

    Publisert: 19.12.2024
  12. When your game engine is Adventure Game Studio | James Spanos

    Publisert: 30.11.2024
  13. Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland

    Publisert: 23.11.2024
  14. Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh

    Publisert: 26.10.2024
  15. How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano

    Publisert: 28.9.2024
  16. Casey Muratori on his work experience

    Publisert: 21.9.2024
  17. The first game to use blockchain right? | Design of Providence

    Publisert: 14.9.2024
  18. How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.

    Publisert: 13.7.2024
  19. Making difficulty fun in tactical shooter - Shardpunk

    Publisert: 6.7.2024
  20. Principal Lighting Artist on how to make stunning scenes! - Maria Yue

    Publisert: 29.6.2024

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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