Wookash Podcast
En podkast av Łukasz Ściga - Lørdager
64 Episoder
-
important podcast update
Publisert: 23.2.2025 -
On SIMD, cache and CPU internals with the expert Daniel Lemire!
Publisert: 22.2.2025 -
raylib author on library internals and C programming language!
Publisert: 15.2.2025 -
Design of mystery and adventure games with Will from Kini Games!
Publisert: 9.2.2025 -
Raphael Luba on jai compiler internals!
Publisert: 8.2.2025 -
Billy Basso on code architecture of Animal Well!
Publisert: 2.2.2025 -
Reynad, CEO of Tempo Storm, on his card game The Bazaar!
Publisert: 1.2.2025 -
Ryan Ike breaks down music and sound design for games!
Publisert: 25.1.2025 -
Jonathan Blow on his programming language jai and upcoming game(s)!
Publisert: 18.1.2025 -
Debuggers and programming from scratch with Ryan Fleury!
Publisert: 11.1.2025 -
Odin creator Ginger Bill on his programming language and state of software!
Publisert: 19.12.2024 -
When your game engine is Adventure Game Studio | James Spanos
Publisert: 30.11.2024 -
Narrative, dialog and design of Adventure Games | Mark Yohalem on making Primordia and Strangeland
Publisert: 23.11.2024 -
Designing distilled card game experience! | the Imposter Kings | Sina Yeganeh
Publisert: 26.10.2024 -
How A Space for the Unbound made incredible characters! | Dimas Novan Delfiano
Publisert: 28.9.2024 -
Casey Muratori on his work experience
Publisert: 21.9.2024 -
The first game to use blockchain right? | Design of Providence
Publisert: 14.9.2024 -
How much humor is packed in a noir game Cat Detective? | Maria Aloupi on Quantum P.I.
Publisert: 13.7.2024 -
Making difficulty fun in tactical shooter - Shardpunk
Publisert: 6.7.2024 -
Principal Lighting Artist on how to make stunning scenes! - Maria Yue
Publisert: 29.6.2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!