Wookash Podcast
En podkast av Łukasz Ściga - Lørdager
75 Episoder
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How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat
Publisert: 27.4.2024 -
Ali Motisi behind Full Void on how it's done in custom engine in C
Publisert: 20.4.2024 -
Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex
Publisert: 13.4.2024 -
On programming his game Mooselutions in C++ from scratch: Ted Bendixson
Publisert: 6.4.2024 -
Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls
Publisert: 30.3.2024 -
Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game
Publisert: 23.3.2024 -
ISO C++ committee member speaks on game programming, C++ direction and more!
Publisert: 16.3.2024 -
Make it fantastical! - the man behind the Talos Principle 2 environment
Publisert: 9.3.2024 -
The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director
Publisert: 3.3.2024 -
Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts
Publisert: 2.3.2024 -
How to start building a game engine? C++ and OpenGL foundations in Elypso Engine
Publisert: 25.2.2024 -
Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders
Publisert: 21.1.2024 -
What you want to optimize is server CPU time - Providence
Publisert: 17.1.2024 -
Let the artstyle drive the gameplay - Echo of the Waves
Publisert: 14.1.2024 -
Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum
Publisert: 7.1.2024
Technical conversations with inspiring figures: programming, game engines, graphics, and more!
