75 Episoder

  1. How Flax Game Engine works - incredible hacks and tech closeup view with author Wojciech Figat

    Publisert: 27.4.2024
  2. Ali Motisi behind Full Void on how it's done in custom engine in C

    Publisert: 20.4.2024
  3. Motion Capture tech with ex-Quantic Dream engineer (Heavy Rain, Detroit Become Human) - Alex Serex

    Publisert: 13.4.2024
  4. On programming his game Mooselutions in C++ from scratch: Ted Bendixson

    Publisert: 6.4.2024
  5. Give the player all the tools from the get-go! With Kevin Peclet on Game Design in Helvetii, but also Hollow Knight & Dark Souls

    Publisert: 30.3.2024
  6. Chess but, you know, fun - with Oriol Cosp on his The Ouroboros King game

    Publisert: 23.3.2024
  7. ISO C++ committee member speaks on game programming, C++ direction and more!

    Publisert: 16.3.2024
  8. Make it fantastical! - the man behind the Talos Principle 2 environment

    Publisert: 9.3.2024
  9. The story of Tin Hearts making it against the odds - Kostas Zarifis, Creative Director

    Publisert: 3.3.2024
  10. Just add the rewind mechanic, what can go wrong? - Toby on Tin Hearts

    Publisert: 2.3.2024
  11. How to start building a game engine? C++ and OpenGL foundations in Elypso Engine

    Publisert: 25.2.2024
  12. Why would you learn assembly? - Elias on Low Level Game Programming & Soup Raiders

    Publisert: 21.1.2024
  13. What you want to optimize is server CPU time - Providence

    Publisert: 17.1.2024
  14. Let the artstyle drive the gameplay - Echo of the Waves

    Publisert: 14.1.2024
  15. Why primary button shouldn't be called 'Enter Prison' - Stellar Asylum

    Publisert: 7.1.2024

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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