389 Episoder

  1. Episode 48 – The Writer’s Workshop

    Publisert: 28.2.2015
  2. Episode 47 – Playtesting Brutally

    Publisert: 14.2.2015
  3. Episode 46 – Least System Necessary

    Publisert: 7.2.2015
  4. Episode 45 – Icons and Anchors

    Publisert: 31.1.2015
  5. Episode 44 – Succeeding at Conventions and Trade Shows

    Publisert: 24.1.2015
  6. Episode 43 – Book Design First Principles

    Publisert: 17.1.2015
  7. Episode 42 – Adventure Design as Technology

    Publisert: 10.1.2015
  8. Episode 41 – Designing RPGs for Kids

    Publisert: 27.12.2014
  9. Episode 40 – Hacking Apocalypse World

    Publisert: 14.12.2014
  10. Episode 39 – Dungeons and Dragons Fifth Edition Analysis

    Publisert: 7.12.2014
  11. Episode 38 – Accessibility Issues for Game Designers

    Publisert: 29.11.2014
  12. Episode 37 – Roleplaying Scenario Design

    Publisert: 22.11.2014
  13. Episode 36 – My Game Will Cost What?

    Publisert: 17.11.2014
  14. Episode 35 – Dangerous Mechanics

    Publisert: 31.8.2014
  15. Episode 34 – Gaming as the Other: Race in Our Industry

    Publisert: 10.8.2014
  16. Episode 33 – How to Work with Editors

    Publisert: 19.4.2014
  17. Episode 32 – How to be a Good Playtester for Others

    Publisert: 6.4.2014
  18. Episode 31 – The Care and Feeding of Freelancers

    Publisert: 25.3.2014
  19. Episode 30 – Reaching Retailers

    Publisert: 16.2.2014
  20. Episode 29 – Legalese and Intellectual Property

    Publisert: 8.2.2014

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The best recorded panels and seminars about analog game design and publishing

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