64 Episoder

  1. Stay True to Code Performance

    Publisert: 21.6.2025
  2. Why Use C for UI Library? | Nic Barker

    Publisert: 14.6.2025
  3. How Does Linux Work? | Greg Kroah-Hartman

    Publisert: 7.6.2025
  4. Creating Games Should Be More Fun | Nuno Leiria

    Publisert: 31.5.2025
  5. Inside AAA Game Engine | Marcin Undak

    Publisert: 24.5.2025
  6. Can You Build a Web Browser? | Andreas Kling

    Publisert: 17.5.2025
  7. Inside Unity Build Systems | Tomas Jakubauskas

    Publisert: 14.5.2025
  8. On math, shaders and burnout with Freya Holmér!

    Publisert: 10.5.2025
  9. Painting with Math | Inigo Quilez

    Publisert: 3.5.2025
  10. Why D Programming Language? | Lewis Nicolle

    Publisert: 26.4.2025
  11. Design Meets Performance | Vjekoslav Krajačić

    Publisert: 19.4.2025
  12. Highly anticipated Mewgenics! | Tyler Glaiel

    Publisert: 12.4.2025
  13. If you're serious about programming, listen to Stewart Lynch!

    Publisert: 5.4.2025
  14. How realtime physics engines are made with Dennis Gustafsson!

    Publisert: 29.3.2025
  15. Aras Pranckevičius on Unity Engine internals and company!

    Publisert: 22.3.2025
  16. Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!

    Publisert: 15.3.2025
  17. The lesson in puzzle game design with Matt VanDevander!

    Publisert: 9.3.2025
  18. C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!

    Publisert: 8.3.2025
  19. Adventure Game Design masterclass with Dave Gilbert!

    Publisert: 2.3.2025
  20. Why Odin and raylib is irresistible combo with Karl Zylinski!

    Publisert: 1.3.2025

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Technical conversations with inspiring figures: programming, game engines, graphics, and more!

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