Wookash Podcast
En podkast av Łukasz Ściga - Lørdager
64 Episoder
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Stay True to Code Performance
Publisert: 21.6.2025 -
Why Use C for UI Library? | Nic Barker
Publisert: 14.6.2025 -
How Does Linux Work? | Greg Kroah-Hartman
Publisert: 7.6.2025 -
Creating Games Should Be More Fun | Nuno Leiria
Publisert: 31.5.2025 -
Inside AAA Game Engine | Marcin Undak
Publisert: 24.5.2025 -
Can You Build a Web Browser? | Andreas Kling
Publisert: 17.5.2025 -
Inside Unity Build Systems | Tomas Jakubauskas
Publisert: 14.5.2025 -
On math, shaders and burnout with Freya Holmér!
Publisert: 10.5.2025 -
Painting with Math | Inigo Quilez
Publisert: 3.5.2025 -
Why D Programming Language? | Lewis Nicolle
Publisert: 26.4.2025 -
Design Meets Performance | Vjekoslav Krajačić
Publisert: 19.4.2025 -
Highly anticipated Mewgenics! | Tyler Glaiel
Publisert: 12.4.2025 -
If you're serious about programming, listen to Stewart Lynch!
Publisert: 5.4.2025 -
How realtime physics engines are made with Dennis Gustafsson!
Publisert: 29.3.2025 -
Aras Pranckevičius on Unity Engine internals and company!
Publisert: 22.3.2025 -
Daniel Benmergui on Dragonsweeper, Storyteller, and learning design with Jonathan Blow!
Publisert: 15.3.2025 -
The lesson in puzzle game design with Matt VanDevander!
Publisert: 9.3.2025 -
C++ in Neovim on Windows, and custom iOS build pipeline with Ted Bendixson!
Publisert: 8.3.2025 -
Adventure Game Design masterclass with Dave Gilbert!
Publisert: 2.3.2025 -
Why Odin and raylib is irresistible combo with Karl Zylinski!
Publisert: 1.3.2025
Technical conversations with inspiring figures: programming, game engines, graphics, and more!