Furidashi Game Design Academy
En podkast av Nicholas Theisen - Torsdager
147 Episoder
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93. Same As It Ever Was - Year End Special Pt. 1
Publisert: 28.11.2022 -
UNLOCKED! 41. Furidashi Behind the Scenes
Publisert: 21.11.2022 -
92. Ludonarrative Harmony?
Publisert: 14.11.2022 -
91. VR Failing
Publisert: 7.11.2022 -
90. Subjective Progression
Publisert: 31.10.2022 -
89. Accessing Super Smash Bros.
Publisert: 24.10.2022 -
88. Combat Encounters
Publisert: 17.10.2022 -
87. Combat as Narrative
Publisert: 10.10.2022 -
86. Learning Thru Immersion
Publisert: 3.10.2022 -
85. The Immersion Spectrum
Publisert: 26.9.2022 -
84. Hard and Soft World Building
Publisert: 19.9.2022 -
83. World Building in Game Design
Publisert: 12.9.2022 -
82. Progression Is [Not] Narrative (Teaser)
Publisert: 5.9.2022 -
81. Player Narrative vs. Game Narrative
Publisert: 29.8.2022 -
80. Storytelling Through Gameplay (Teaser)
Publisert: 22.8.2022 -
79. The ”What” of Video Game Storytelling
Publisert: 15.8.2022 -
78. Narrative vs. Progression (Teaser)
Publisert: 8.8.2022 -
77. Narrative Delivery in Video Games
Publisert: 1.8.2022 -
76. MDA: Games As Commodities? (Teaser)
Publisert: 25.7.2022 -
75. Mechanics, Dynamics, Aesthetics
Publisert: 18.7.2022
Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.