147 Episoder

  1. 93. Same As It Ever Was - Year End Special Pt. 1

    Publisert: 28.11.2022
  2. UNLOCKED! 41. Furidashi Behind the Scenes

    Publisert: 21.11.2022
  3. 92. Ludonarrative Harmony?

    Publisert: 14.11.2022
  4. 91. VR Failing

    Publisert: 7.11.2022
  5. 90. Subjective Progression

    Publisert: 31.10.2022
  6. 89. Accessing Super Smash Bros.

    Publisert: 24.10.2022
  7. 88. Combat Encounters

    Publisert: 17.10.2022
  8. 87. Combat as Narrative

    Publisert: 10.10.2022
  9. 86. Learning Thru Immersion

    Publisert: 3.10.2022
  10. 85. The Immersion Spectrum

    Publisert: 26.9.2022
  11. 84. Hard and Soft World Building

    Publisert: 19.9.2022
  12. 83. World Building in Game Design

    Publisert: 12.9.2022
  13. 82. Progression Is [Not] Narrative (Teaser)

    Publisert: 5.9.2022
  14. 81. Player Narrative vs. Game Narrative

    Publisert: 29.8.2022
  15. 80. Storytelling Through Gameplay (Teaser)

    Publisert: 22.8.2022
  16. 79. The ”What” of Video Game Storytelling

    Publisert: 15.8.2022
  17. 78. Narrative vs. Progression (Teaser)

    Publisert: 8.8.2022
  18. 77. Narrative Delivery in Video Games

    Publisert: 1.8.2022
  19. 76. MDA: Games As Commodities? (Teaser)

    Publisert: 25.7.2022
  20. 75. Mechanics, Dynamics, Aesthetics

    Publisert: 18.7.2022

3 / 8

Lauryn and Nicholas discuss gaming, ”gamers,” and game design from practical and academic perspectives.

Visit the podcast's native language site