Designer Notes
En podkast av Idle Thumbs

Kategorier:
86 Episoder
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Designer Notes 26: Sid Meier - Part 4
Publisert: 6.5.2017 -
Designer Notes 25: Sid Meier - Part 3
Publisert: 23.2.2017 -
Designer Notes 24: Sid Meier - Part 2
Publisert: 23.11.2016 -
Designer Notes 23: Sid Meier - Part 1
Publisert: 25.10.2016 -
Designer Notes 22: Amy Hennig - Part 2
Publisert: 4.10.2016 -
Designer Notes 21: Amy Hennig - Part 1
Publisert: 20.9.2016 -
Designer Notes 20: Liz Ryerson
Publisert: 4.8.2016 -
Designer Notes 19: Louis Castle
Publisert: 15.6.2016 -
Designer Notes 18: Offworld Trading Company
Publisert: 6.5.2016 -
Designer Notes 17: Ananda Gupta
Publisert: 1.4.2016 -
Designer Notes 16: Tyriq Plummer
Publisert: 15.2.2016 -
Designer Notes 15: Nels Anderson
Publisert: 19.1.2016 -
Designer Notes 14: Mark Herman
Publisert: 21.12.2015 -
Designer Notes 13: Jamie Cheng
Publisert: 13.11.2015 -
Designer Notes 12: Davey Wreden
Publisert: 15.10.2015 -
Designer Notes 11: Chris Avellone
Publisert: 9.9.2015 -
Designer Notes 10: Nina Freeman
Publisert: 5.8.2015 -
Designer Notes 9: Bruce Shelley
Publisert: 26.6.2015 -
Designer Notes 8: Daniel Benmergui
Publisert: 8.6.2015 -
Designer Notes 7: Brad Muir
Publisert: 4.5.2015
Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.