96 Episoder

  1. The Game Takes Shape

    Publisert: 18.6.2025
  2. The Rules Tell a Story

    Publisert: 4.6.2025
  3. Epilogues in Games

    Publisert: 21.5.2025
  4. Balancing the Pendulum

    Publisert: 7.5.2025
  5. Now You're the Bad Guy

    Publisert: 23.4.2025
  6. Don’t Stop Making Art! (Feat. Joshua A.C. Newman)

    Publisert: 9.4.2025
  7. It’s My Playtest and I’ll Cry If I Want To

    Publisert: 26.3.2025
  8. Pacing

    Publisert: 12.3.2025
  9. Insights and Secrets

    Publisert: 26.2.2025
  10. Rewards and Prizes

    Publisert: 12.2.2025
  11. The Art of Perfect Art

    Publisert: 29.1.2025
  12. What Makes a Good Playtest?

    Publisert: 15.1.2025
  13. When Mechanics Don't Match

    Publisert: 25.12.2024
  14. Going Places! (or, Navigation Mechanics in Games)

    Publisert: 11.12.2024
  15. A Moment of Rest

    Publisert: 27.11.2024
  16. Finding Community Again

    Publisert: 13.11.2024
  17. Levels of Doneness

    Publisert: 29.10.2024
  18. Judging a Book by Its Cover

    Publisert: 16.10.2024
  19. The Ideas You'll Be Buried With

    Publisert: 2.10.2024
  20. Designing a Spooky Game (Part 4): Finally, the Playtest

    Publisert: 18.9.2024

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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