96 Episoder

  1. The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)

    Publisert: 4.9.2024
  2. Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride

    Publisert: 21.8.2024
  3. Designing a Spooky Game (Part 2): The Setting

    Publisert: 7.8.2024
  4. Designing a Spooky Game (Part 1): The Brainstorm

    Publisert: 25.7.2024
  5. The Founder Olympics

    Publisert: 27.6.2024
  6. Our Best Design Doc Ideas

    Publisert: 3.6.2024
  7. The Taste Talent Gap

    Publisert: 3.5.2024
  8. Adapting a Text

    Publisert: 11.4.2024
  9. Working around a Job

    Publisert: 20.3.2024
  10. Obsessions

    Publisert: 21.2.2024
  11. Better Never Than Late?

    Publisert: 11.1.2024
  12. Designing Alone, but Not Lonely

    Publisert: 18.12.2023
  13. Design Session: What Makes a Good Solo RPG?

    Publisert: 15.11.2023
  14. Will We Ever Finish Questlandia 2?

    Publisert: 24.10.2023
  15. The Liminal Spaces of Six Flags

    Publisert: 26.9.2023
  16. "People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)

    Publisert: 24.8.2023
  17. Old Sturbridge Village

    Publisert: 28.7.2023
  18. Founder Energy

    Publisert: 5.7.2023
  19. Fish People

    Publisert: 6.6.2023
  20. Focusing on Focus

    Publisert: 10.5.2023

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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.

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