Design Doc
En podkast av Hannah Shaffer and Evan Rowland - Onsdager
96 Episoder
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The Pizza or the Basket? (Amusement Park Horror w/ Alanna Shaffer)
Publisert: 4.9.2024 -
Designing a Spooky Game (Part 3): Mr. Bones' Wild Ride
Publisert: 21.8.2024 -
Designing a Spooky Game (Part 2): The Setting
Publisert: 7.8.2024 -
Designing a Spooky Game (Part 1): The Brainstorm
Publisert: 25.7.2024 -
The Founder Olympics
Publisert: 27.6.2024 -
Our Best Design Doc Ideas
Publisert: 3.6.2024 -
The Taste Talent Gap
Publisert: 3.5.2024 -
Adapting a Text
Publisert: 11.4.2024 -
Working around a Job
Publisert: 20.3.2024 -
Obsessions
Publisert: 21.2.2024 -
Better Never Than Late?
Publisert: 11.1.2024 -
Designing Alone, but Not Lonely
Publisert: 18.12.2023 -
Design Session: What Makes a Good Solo RPG?
Publisert: 15.11.2023 -
Will We Ever Finish Questlandia 2?
Publisert: 24.10.2023 -
The Liminal Spaces of Six Flags
Publisert: 26.9.2023 -
"People Were Shorter Back Then" (Guest ep w/ historical interpreter Enzo!)
Publisert: 24.8.2023 -
Old Sturbridge Village
Publisert: 28.7.2023 -
Founder Energy
Publisert: 5.7.2023 -
Fish People
Publisert: 6.6.2023 -
Focusing on Focus
Publisert: 10.5.2023
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
