Role Playing Public Radio
En podkast av Ross Payton
423 Episoder
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Recommendizer: Delta Green
Publisert: 16.5.2023 -
Game Designer Workshop: The Obscenity of Books
Publisert: 5.5.2023 -
What RPGs can learn from Board Games – Episode 196
Publisert: 21.4.2023 -
OMG the OGL Situation?! – Episode 195
Publisert: 22.1.2023 -
Game Designer Workshop: Should We 2E?
Publisert: 5.12.2022 -
After Hours Preview: Synnibarr Book of Fate
Publisert: 16.11.2022 -
Episode 194: Game Design in Horror Movies
Publisert: 23.10.2022 -
Preview of After Hours: Synnibarr Third Edition – Character Creation
Publisert: 10.10.2022 -
Episode 193: Designing Monsters for RPGs with Greg Stolze and Caleb Stokes
Publisert: 19.9.2022 -
After Hours Preview: Synnibarr Third Edition Ultimate Adventurer’s Guide
Publisert: 13.9.2022 -
Game Designer Workshop: Jeff Barber and Caleb Stokes on RPG Design and Publishing in the Post-Pandemic World
Publisert: 23.8.2022 -
After Hours Preview: Aesthetic Games
Publisert: 15.8.2022 -
Episode 192: Multiverse Mayhem
Publisert: 2.8.2022 -
Ludonarrative Dissidents Season 2 Episode 0: Card Mechanics in RPGs
Publisert: 18.7.2022 -
Episode 191: The Terminator RPG and Licensed Games
Publisert: 27.6.2022 -
Episode 190: Outcasts in RPGs
Publisert: 23.5.2022 -
After Hours: AD&D WG7 Castle Greyhawk – Part 1
Publisert: 5.4.2022 -
Episode 189: Plundering the Public Domain
Publisert: 9.3.2022 -
Pixel 2 Paper: Quake 1 Part 2 – Slipgate Chokepoint Post-Mortem
Publisert: 19.2.2022 -
Episode-188: The Blind Eyes – A Blades in the Dark campaign post-mortem
Publisert: 5.12.2021
Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.
