142 Episoder

  1. 69. When Writing Is Too Videogamey

    Publisert: 17.7.2021
  2. 68. The Future of Indie Games (plus Mike & Troy use too many towels)

    Publisert: 3.7.2021
  3. 67. Can Gameplay Out-Do Bad Writing?

    Publisert: 25.6.2021
  4. 66. Troy Moved House

    Publisert: 20.6.2021
  5. 65. God of War on PS4 AND PS5?

    Publisert: 12.6.2021
  6. 64. The Games Industry Without E3

    Publisert: 29.5.2021
  7. 63. Are Returnal and Mass Effect Competing?

    Publisert: 21.5.2021
  8. 62. Troy Baker, Austin Wintory, & Mike Bithell Interview Each Other

    Publisert: 15.5.2021
  9. 61. Who Framed Roger Rabbit?

    Publisert: 7.5.2021
  10. 60. Mortal Kombat (but not the movie)

    Publisert: 1.5.2021
  11. 59. What Makes a Good Performer

    Publisert: 24.4.2021
  12. 58. How QA Works

    Publisert: 17.4.2021
  13. 57. How to Audition for Voice Acting Roles

    Publisert: 2.4.2021
  14. 56. Are Game Devs Lazy?

    Publisert: 27.3.2021
  15. 55. What Makes "Bad" Game Design?

    Publisert: 20.3.2021
  16. 54. Video Game Languages and Star Trek

    Publisert: 17.3.2021
  17. 53. This Year's BAFTA Games Nominees

    Publisert: 6.3.2021
  18. 52. Why Games Use Motion Blur

    Publisert: 27.2.2021
  19. 51. We Are (not) Scientists

    Publisert: 20.2.2021
  20. 50. CD Projekt's Data Breach & Warner Bros' Patent

    Publisert: 13.2.2021

6 / 8

Join Alanah Pearce (game writer), Mike Bithell (game director), and Austin Wintory (game composer) as they talk about all the games, movies, TV and 'whatever else' that took their interest that week, from three unique perspectives in the games industry.

Visit the podcast's native language site