Mastering Retention
En podkast av UserWise
Kategorier:
14 Episoder
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Antanina Livingston, Product Manager at Activision, on the core pillars for LiveOps
Publisert: 17.12.2020 -
Karan Khairajani, cofounder of independent studio Firescore on hyper casual games.
Publisert: 17.12.2020 -
Barak David, COO of MURKA, on creating an ecosystem of innovation and more!
Publisert: 23.11.2020 -
Fawzi Mesmar, Head Designer at DICE and winner of the Game Dev Heroes award in 2020 for the category of Game Design!
Publisert: 13.11.2020 -
Ethan Levy, Executive Producer on Tetris Mobile on what does config driven design really mean
Publisert: 4.11.2020 -
Alex R. from Clanet.io on gaming history!
Publisert: 27.10.2020 -
Nick Murray on game balancing
Publisert: 21.10.2020 -
MRP#7: Hadrian Semroud, on his experience with free to play games
Publisert: 12.10.2020 -
MRP#6: Balancing data and creativity when game designing with Michael Tapley
Publisert: 9.10.2020 -
MRP#5: How do you measure FUN in the gaming industry? With Hinrik Asgeirsson from FunPlus
Publisert: 2.10.2020 -
MRP#4: Being diligent with data! With Dennis Heizmann, Game Manager at Tilting Point
Publisert: 25.9.2020 -
MRP#3: What Does Retention Really Mean? With Jónas Antonsson, co-founder of Raw Fury
Publisert: 18.9.2020 -
MRP#2: Live Ops Automation and Data Driven Game Design|Javier Barnes, ex-Gameloft, ex-Social Point Game Lead
Publisert: 11.9.2020 -
MRP#1: People and product in mobile gaming with Patrik Wilkens, VP Mobile at Azerion
Publisert: 25.8.2020
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We talk to top mobile game product and liveops folks about everything data, retention, engagement and monetization. We cover tops from automating liveops events to reducing employee burnout and everything in between. We're all about improving how F2P mobile gaming is done.