WebGPU and wasi-gfx with renderlet

WasmAssembly - En podkast av Google - Mandager

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In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform.  Resources: Mendy Berger on LinkedIn → https://goo.gle/4b1y205  Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb  Renderlet → https://goo.gle/3QsfjRy  renderlet Wasm I/O talk → https://goo.gle/42Z4nm4  renderlet Wasm I/O slides → https://goo.gle/4b7qCs1  Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu  Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg  Mesh shaders → https://goo.gle/40Y2Jyu  Work graphs → https://goo.gle/42X96ot  When in doubt, writeBuffer() → https://goo.gle/4jWjLWm  Fine grained control of memory proposal → https://goo.gle/4hHMvkj  Streams.wit → https://goo.gle/4gHkQhT   wasi-gfx talk: → https://goo.gle/4gU0tyo  wasi-gfx proposal → https://goo.gle/3QmYY0z  Web IDL → https://goo.gle/3X7Ea10  WIT → https://goo.gle/3CYzp2W  Webidl2wit → https://goo.gle/412whef  Mendy Berger on Mastodon → https://goo.gle/3D7XPXH  Sean Isom on X → https://goo.gle/41lY5vN

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