Making Call of Cthulhu Weird

The Good Friends of Jackson Elias - En podkast av Paul Fricker, Matthew Sanderson and Scott Dorward - Tirsdager

We’re back and we’re getting on a bit. Turning 250 is a sobering milestone. Worse, we seem to be getting a bit peculiar in our dotage. Or maybe it’s just the world around us that’s getting stranger. Either way, this gives us an excuse to ramble on about weird things. So we have. Main Topic: Making Call of Cthulhu Weird Given that this is our 250th episode, we thought we’d tackle a big topic. While Call of Cthulhu is primarily known as a horror RPG, the Mythos is so much more than simple scares. Its mixture of science fiction, fantasy and horror reflects its origins in weird fiction. But what does that actually mean? And, more importantly, how can we make our games weirder? Links Things we mention in this episode include: * Weird fiction * Weird Tales * The Weird, edited by Ann & Jeff Vandermeer * The New Weird, edited by Ann & Jeff Vandermeer * “The Outsider” by HP Lovecraft * The Sunset Warrior by Eric Van Lustbader * Twin Peaks * Clark Ashton Smith * Robert E Howard * The Dream-Quest of Unknown Kadath by HP Lovecraft * Yellow Submarine (1968) * Over the Edge * “The Seven Geases” by Clark Ashton Smith * Lord Dunsany * A Dreamer’s Tales by Lord Dunsany * The King of Elfland’s Daughter by Lord Dunsany * Deliria * “The Shadow Out of Time” by HP Lovecraft * “The Whisperer in Darkness” by HP Lovecraft *

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