Continuous Delivery in AAA Games - Sea of Thieves with Rare Games' Jafar Soltani

Hanselminutes with Scott Hanselman - En podkast av Scott Hanselman - Torsdager

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Sea of Thieves is a massively multiplayer AAA game coming soon for the Xbox One...and it's one of the few video games that is created using Continuous Delivery. The game is always shippable. How is this possible? What kinds of challenges do they run into? What can we learn from their experience?

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